〈 CHARACTER INFO 〉
CHARACTER NAME: Joker
CHARACTER AGE: 77 but he’s aged phenomenally
CANON ORIGIN: The Lego Batman Movie
CHRONOLOGY: From just after he escapes the Phantom Zone
CLASS: He’s a supervillain. Made of lego.
HOUSING: Put him wherever you want! Preferably De Chima but I'm flexible.
BACKGROUND:
Before I begin, if you’ve never seen this movie before I just want to stress that I’m not making any of this up. Trust me.
The Lego Batman Movie takes place in what’s essentially a lego-verse where basically every lego property and quite a few more besides exist in some way or form - this includes lego versions of DC Comics, and the movie is set in Lego Gotham, but it’s all interconnected with other Lego versions of stuff - this is important. The Lego-verse exists on lego logic, so everything is made of lego, and it’s not a planet so much as a bunch of stuff built on interlocking lego plates built above an endless abyss. This is important.
Additionally, it’s heavily implied that lego versions of previous Bat-adventures happened, as it references previous movies and also states Batman’s age to be 77 (which is how long the character has existed for). AND YET somehow Batman has never had a Robin or a Batgirl before so, you know, just roll with it. In other words, time is wonky, logic is wonky, sound effects are people saying “pew pew pew” and Batman has been operating alone for a very, very long time.
It all starts mid-heist, where Joker has teamed up with most of the A-List Batvillains (Ivy, Two-Face, Catwoman, Riddler, Scarecrow, etc) and then skipped the B-list entirely to recruit the C-listers (Calendar Man, Pencil Man, Condiment Man, Clock King, etc). Like twenty or thirty bad guys. The plan? To plant a giant bomb that when exploded would pull apart the thin plastic plates and send Gotham tumbling into the endless abyss below unless a ransom is paid. Batman turns up and beats all the villains because that’s what Batman does.
The Joker tries to escape but is delayed by Batman, and they get into a fight (the yelling type not fisticuffs) about whether or not Joker is Batman’s greatest enemy. Batman insists that not only is he not, but that Joker doesn’t mean anything to him at all. Joker is hurt deeply by this. He manages to escape by reminding Batman to go after the bomb.
After Batman manages to successfully save the city one more time, Joker sulks while his ever-loyal second Harley Quinn tries to comfort him. He watches the news, where Superman is talking about how he locked up one of his enemies in the Phantom Zone, a dimension where all the biggest, baddest baddies are locked up. This gives Joker an idea on how to get back at Batman and very soon he starts implementing it.
Step one: with the other villains, he crashes Commissioner Jim Gordon’s retirement gala where the new commissioner, Barbara Gordon is being introduced to the city. Step two, once Batman arrives and he’s face to face with the new commish, surrenders himself. And not just himself, but surrenders the rest of the villains too - except Harley Quinn - while making it very clear and obvious that he’s up to something.
With no villains left to fight, Batman fixates on what the Joker might be up to, while Joker seemingly innocently spends his time in Arkham Asylum. A disguised Harley Quinn makes sure to plant the idea of the Phantom Zone in Batman’s mind. One Superman’s Fortress Of Solitude heist later, with the help of the brand-new Robin (Bruce adopted him at the Gala by accident), Batman has the Phantom Zone Projector, the device used to send people there.
The Dynamic Duo break into Arkham Asylum, and face the Joker and end up sending him to the Phantom Zone, but are soon after thrown into Arkham themselves for illegally breaking in.
Meanwhile, Joker is in the cloud-filled weird reality faced with the world’s greatest villains. King Kong is there. The Wicked Witch from the Wizard of Oz is there. Voldemort’s there. The Daleks from Doctor Who. Sauron, in his flaming eye on a tower form. Gremlins, Dracula, Medusa, Agent Smith from the Matrix, several dinosaurs - you name it.
The other villains threaten to eat him, but Joker convinces them that he has a way to break them out of the Phantom Zone, and he will if they’ll work with him instead. They all agree to form an Evil Army and attack Gotham City and defeat Batman with him.
Harley Quinn breaks into Arkham Asylum and steals back the Phantom Zone projector, and switches it to “let out all the bad guys” mode. The sky above Gotham city swirls and forms a glowing version of Joker’s face who gleefully announces what he’s about to do: release all the villains.
Within moments, Gotham City becomes absolute chaos. King Kong and the other giant monsters are wrecking buildings. Voldemort’s turning people into small animals. Sauron is spewing lava from his giant eye. All the other villains are running around destroying things and attacking people. And the Joker is having the time of his life.
After a while, Joker asks Sauron to use his giant all-seeing eye to find the Batcave and that’s about when I’ll pull him from so I’m stopping there, before Sauron actually tells him the answer.
But feel free to take a gander at the http://lego.wikia.com/wiki/The_LEGO_Batman_Movie#Synopsis movie synopsis for more context if needed because his own wiki page is not great.
PERSONALITY:
While very much an adult lego person, Joker is like a kid. He’s childish, bursting with energy, throws temper tantrums, and craves attention. A lot of the way Lego treats its characters has a kid-ish feel to it - characters can’t swear but will have cutesy faux-swears (at one point Joker says “heck-hole” instead of “hellhole”, “oh my gosh” instead of “oh my god”, etc), and Joker never gets as mass-murdery as his other counterparts (even when his henchmen throw a dude from a plane they make sure to attach a parachute to him first) - but that doesn’t mean he’s not dangerous.
He believes that the world is made up of good guys and bad guys and he delights in being the bad guy. He treats it like a game, - a role he’s fulfilling. Mayhem, destruction, crime are all good fun but he doesn’t really want to end it all, he wants to fight another day, rince lather and repeat. But he’s willing to go as far as possible in order to get what he wants, and when things don’t go his way he will absolutely let everything get destroyed in what’s essentially a prolonged hissy fit.
But as much as he defines himself around being a bad guy and being Batman’s greatest villain and threatening to destroy Gotham City, he’s actually fairly insecure when people don’t react the way he wants them to. When a pilot on a plane he’s hijacking isn’t afraid of him, he gets defensive, when Batman tells him he doesn’t need him he gets legitimately hurt and spends most of the movie trying to get him to take it back. The brick that analyzes people entering the Phantom Zone agrees that he's a bad person but specifies "with vulnerabilities". Which he immediately brushes off because he can't acknowledge that he cares either. But for as much as he’s a supervillain, he has a need for people to feed his ego and reciprocate his relationship and he hates when his worldview is undermined.
That being said, he wants people to prop up his self-image, not for people to think he’s nice or kind.Funny, yes of course, he’s the Joker. He makes jokes, that’s his whole theme. He can be affable, entertaining, even strangely affectionate or flirtatious. But he’s also callous, tactless and cruel, even to the people who are supposed to be working with him.
He got all the other Gotham Rogues together for a big plot and when stuff starts to go south he insults them and puts the blame on them for it going badly. And later he leads them directly to the commissioner without ever telling them he fully intended to trap them all in order to neatly have them all arrested without their knowledge or consent. Using and manipulating people for his own purposes is something that he wouldn’t even think twice about doing. And that’s just the people on his side; he’s a career criminal obsessed with Batman.-- other than Harley Quinn, everybody else from civilian to police commissioner is disposable. But that doesn’t mean he won’t work with people either, as long as he’s in charge.
Like I alluded to before, his whole theme is based around being an evil clown, complete with laugh and wide, creepy grins and jokes. He's also very, for lack of a better term, Extra. He goes the distance, he throws himself in. He doesn't just try to take over the city, he builds a giant bomb made out of smaller bombs that he stole from a plane. He makes a long, elaborate plan to get Batman to put him in the Phantom Zone so he can recruit an army. When he got the others arrested, he did so by putting them in a giant gift box. Just after his pullpoint, he remakes Wayne Manor into a themepark funhouse mirror of the place in his image. He's bombastic and over the top and has a lot of fun with his job
His pullpoint means that he still has the innate desire to prove to Batman, and everyone else, that he’s not just the baddest villain around but that people need him to be that villain.
POWER:
1: LEGOMORPHOSIS
With a touch, Joker can turn objects or people into lego! Buildings too, but they’re much more difficult for him and he can only do that rarely. People can resist this power if they really don’t want to be turned into lego, though, and with PCs it’ll be up to the player and always with player permission.
This effect is temporary and can usually last minutes to hours, determined by his will, attention span or proximity. So while he can consciously turn things back into normal things again, they could also revert just because he forgot he transformed something into lego in the first place. Similarly, he has to be in the same city or similar area - if they get too far away they’ll turn back.
For people he turns to lego, they’re still capable of doing whatever a lego mini-figure can do in the movie, ie speak, move, change facial expressions, somehow hold things or climb things with the claw hands, etc. Additionally, there’s some level of hammerspace going on when they put things into their pockets or bags, and this can apply to things larger than themselves (though nothing larger or heavier than what a normal person could carry with their hands). Voices are somehow as audible as normal people talking.
If a person is dismantled or damaged as a lego minifigure they are “reassembled” before returning to their bodies. If someone kills them with lego logic (ie shooting them with a lego gun) they’ll get Xs over their eyes and “die” until they return to their regular form - this does not count as a real death. This is for fun, not body horror. If the figure is completely destroyed somehow, they’ll die for real though.
He can also use this power to turn himself into a real human or back into lego, though for himself there is no time limit to how long he can stay a lego - otherwise the same rules apply.
2: TOYS AURA US
Toys (including but not limited to lego) become alive in his presence. This is a passive power that’s basically always “on”, not one that he can consciously control.
For toys that come alive, like teddy bears or model dinosaurs, they remain toys but work similarly to the Lego or Toy Story - they remain toys but are capable of dynamic movement and speech. These toys won’t be sentient, even if they’re supposed to be human. They’re more like NPCs in a video game -- only saying the same three things, doing the same movements over and over, and so on.
For objects, they’re still perfectly capable of functioning as if they were real. Toy planes will somehow be able to fly, plastic balloons can float, a lego microwave can cook a lego lobster, a lego person can then eat that lobster, a barbie computer will still connect to the internet, and so on.
For this effect he has to be somewhere nearby, within his eyesight or earshot, and everything will become regular toys again once he’s gone.
3: WILD CARD APPEARANCE
When Joker turns human, he can turn into any version of himself that exists. A human version of himself as is? Yup! Nicholson’s Joker? Sure! Romero? Why not? DCAU? Go for it! And so on and so forth.
This only affects his appearance - his voice and personality remain the same. And as a telltale sign that it’s him and not really any other version of the joker, he’ll retain his card symbol tattoos on his forearms and cartoonishly pointed teeth (For reference.)
Joker himself has no control over which one he turns into - it’s either random or ironically fitting and kicks in whenever he turns human after being lego for a while.